
The Computer Science Wizard Book
This is the legendary “Wizard Book”. It is dedicated to the spirit which lives inside the computer. This book covers the fundamentals of computer programming using Scheme which is a dialect of Lisp. One of the coolest things about this book is that there are lectures online you can watch that follow the book. The […]
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Deconstructing the 8-bit Arcade Font
- Frank
- April 6, 2020
- 1980s
- 8-bit
- 8-bit games
- angry video game nerd
- arcade
- arcade game
- arcade screen
- arcade sprite
- argus
- astroids
- atari
- Atari 2600
- computer programming
- donkey kong
- explain
- explainer
- gaiapolis
- galaga
- galaxian
- graphic design
- jaleco
- marble madness
- monster bash
- motion graphics
- namco
- pac-man
- phozon
- retro arcade game
- sega
- skyfox
- sprint 2
- taito
- tron
- typography
- video game design
- video games
- vintage
- vintage arcade game
- vox
- Vox.com
- zelda
Last week, I explained to my son how 8-bit graphics worked. I can’t tell you how many sheets of graph paper I went through designing sprites back in the day. Although it was possible, I never made my own on Font on the Commodore 64. In his book Arcade Game Typography, type designer Toshi Omagari […]
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Game Developer Teaches an AI to Play the Game He Made
- Frank
- October 6, 2019
- Algorithm
- Artifical
- carykh
- Code Bullet
- Coding
- computer programming
- Computer Science
- Dani
- Deep Learning
- Educational
- Evolution
- Evolution simulation
- game development
- Genetic
- I Made a Game in 48 Hours!
- intelligence
- Jabrils
- Java
- Learning
- Machine
- Making a game in 48 hours
- making a game in a week
- Making a game in One day
- Natural selection
- Neural Network
- Physics
- Primer
- Processing
- Programming
- Reinforcement Learning
- science
- software engineering
- Unity
- Unity game dev
Dani, a game developer, recently made a game and decided to train an AI to play it. A couple of weeks ago I made a video “Making a Game in ONE Day (12 Hours)”, and today I’m trying to teach an A.I to play my game! Basically I’m gonna use Neural Networks to make the […]
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