
Design
Interesting
Deconstructing the 8-bit Arcade Font
- Frank
- April 6, 2020
- 1980s
- 8-bit
- 8-bit games
- angry video game nerd
- arcade
- arcade game
- arcade screen
- arcade sprite
- argus
- astroids
- atari
- Atari 2600
- computer programming
- donkey kong
- explain
- explainer
- gaiapolis
- galaga
- galaxian
- graphic design
- jaleco
- marble madness
- monster bash
- motion graphics
- namco
- pac-man
- phozon
- retro arcade game
- sega
- skyfox
- sprint 2
- taito
- tron
- typography
- video game design
- video games
- vintage
- vintage arcade game
- vox
- Vox.com
- zelda
Last week, I explained to my son how 8-bit graphics worked. I can’t tell you how many sheets of graph paper I went through designing sprites back in the day. Although it was possible, I never made my own on Font on the Commodore 64. In his book Arcade Game Typography, type designer Toshi Omagari […]
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AI
GameDev
Game Developer Teaches an AI to Play the Game He Made
- Frank
- October 6, 2019
- Algorithm
- Artifical
- carykh
- Code Bullet
- Coding
- computer programming
- Computer Science
- Dani
- Deep Learning
- Educational
- Evolution
- Evolution simulation
- game development
- Genetic
- I Made a Game in 48 Hours!
- intelligence
- Jabrils
- Java
- Learning
- Machine
- Making a game in 48 hours
- making a game in a week
- Making a game in One day
- Natural selection
- Neural Network
- Physics
- Primer
- Processing
- Programming
- Reinforcement Learning
- science
- software engineering
- Unity
- Unity game dev
Dani, a game developer, recently made a game and decided to train an AI to play it. A couple of weeks ago I made a video “Making a Game in ONE Day (12 Hours)”, and today I’m trying to teach an A.I to play my game! Basically I’m gonna use Neural Networks to make the […]
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