Deconstructing the 8-bit Arcade Font

Last week, I explained to my son how 8-bit graphics worked.

I can’t tell you how many sheets of graph paper I went through designing sprites back in the day.

Although it was possible, I never made my own on Font on the Commodore 64.

In his book Arcade Game Typography, type designer Toshi Omagari breaks down the evolution, design, and history of arcade game fonts.

He guides you through the delightful 8-bit world and breaks it down pixel by pixel in the video below.


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