
BUILDING THE WORLD’S FIRST 100% NEW COMMODORE 64!
- Frank
- January 15, 2023
- 1980s
- 2sid
- 6502
- 8 bit
- armsid
- Build
- C64
- c64 keycaps
- c64 reloaded
- chip replacement
- chiptunes
- classic computers
- commodore
- Commodore 64
- dual sid chips
- emulation
- EVO 64
- EVO64
- FPGA
- hack
- ics64
- j-cia
- kawari
- keyboard
- keycaps
- keys
- new c64
- new commodore 64
- new keycaps
- plankton
- Raspberry Pi
- Retro
- retro computing
- retro gaming
- retrocomputer
- review
- sixty clone
- sixtyclone
- swinsid
- THEC64
- Ultimate 64
- Ultimate64
- vintage
- vintage computers
Retro Recipes takes new components and rebuilds the world’s first new C-64 since 1994. The Commodore 64 was discontinued in 1994 and since then it’s been impossible to find a 100% new “real” (non-emulation) replacement. Thanks to the sponsorship of http://PCBWay.com – great PCBs from $5! – let’s try to build the world’s first brand […]
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MEGA 65 Unboxing, History & Teardown!
A video over 40 years in the making! Explore the history of the Commodore 65, back as the MEGA 65, unbox it & do a mega teardown with the microscope!
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How It Was Made: THE COMMODORE 64
Here is a great overview of the computer that really changed the world: the Commodore 64.
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Using a Commodore 64 to Talk to the International Space Station
Retro Recipes wires up a Commodore 64, a ham radio, and a modem to reach out to the stars. (or at least near Earth orbit).
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Deconstructing the 8-bit Arcade Font
- Frank
- April 6, 2020
- 1980s
- 8-bit
- 8-bit games
- angry video game nerd
- arcade
- arcade game
- arcade screen
- arcade sprite
- argus
- astroids
- atari
- Atari 2600
- computer programming
- donkey kong
- explain
- explainer
- gaiapolis
- galaga
- galaxian
- graphic design
- jaleco
- marble madness
- monster bash
- motion graphics
- namco
- pac-man
- phozon
- retro arcade game
- sega
- skyfox
- sprint 2
- taito
- tron
- typography
- video game design
- video games
- vintage
- vintage arcade game
- vox
- Vox.com
- zelda
Last week, I explained to my son how 8-bit graphics worked. I can’t tell you how many sheets of graph paper I went through designing sprites back in the day. Although it was possible, I never made my own on Font on the Commodore 64. In his book Arcade Game Typography, type designer Toshi Omagari […]
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